![]() ![]() ![]() The real boss of the games is when you are crowded by enemies. Now whats both games got wrong is the bosses for me, just bland to be honest. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. I played both games on Medium difficulty and the differences between the two are really there. Lets start by the dissonance between the two. It was honestly just more of the same as we got back in the original Dead Space with a few more layers on combat so I think its a fair thing comparing both games. ![]() I recently wrote a review on the Callisto Protocol and really praised the game for its simplicity. ![]()
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